"use strict";
cc._RF.push(module, '22671S0d7NP/4/wnTS7ylEC', 'GbzEnum');
// scripts/GbzEnum.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ENUM_RES = exports.ENUM_CLIP = exports.ENUM_UI = exports.ENUM_STATUS = void 0;
var ENUM_STATUS;
(function (ENUM_STATUS) {
    ENUM_STATUS["UNRUN"] = "UNRUN";
    ENUM_STATUS["RUN"] = "RUN";
})(ENUM_STATUS = exports.ENUM_STATUS || (exports.ENUM_STATUS = {}));
var ENUM_UI;
(function (ENUM_UI) {
    ENUM_UI["LAYER_MENU"] = "GbzMenuLayer";
    ENUM_UI["LAYER_SETTING"] = "GbzSettingLayer";
    ENUM_UI["LAYER_MAIN"] = "GbzMainLayer";
    ENUM_UI["LAYER_EXIT"] = "GbzExitLayer";
    ENUM_UI["LAYER_WIN"] = "GbzWinLayer";
    ENUM_UI["LAYER_LOSE_FULL"] = "GbzLoseFullLayer";
    ENUM_UI["LAYER_LOSE_TIME"] = "GbzLoseTimeLayer";
    ENUM_UI["LAYER_TIP"] = "GbzTipLayer";
    ENUM_UI["LAYER_RANK"] = "GbzRankLayer";
})(ENUM_UI = exports.ENUM_UI || (exports.ENUM_UI = {}));
var ENUM_CLIP;
(function (ENUM_CLIP) {
    ENUM_CLIP["GAME_BGM"] = "game_bgm";
    ENUM_CLIP["GAME_CLICK"] = "game_click";
    ENUM_CLIP["GAME_LOSE"] = "game_lose";
    ENUM_CLIP["GAME_TIMER"] = "game_timer";
    ENUM_CLIP["GAME_WIN"] = "game_win";
    ENUM_CLIP["SKILL_CLEAR"] = "skill_clear";
    ENUM_CLIP["SKILL_REMOVE"] = "skill_remove";
    ENUM_CLIP["SKILL_UNLOCK"] = "skill_unlock";
    ENUM_CLIP["SCREW_IN"] = "screw_in";
    ENUM_CLIP["SCREW_OUT"] = "screw_out";
    ENUM_CLIP["SCREW_EMPTY"] = "screw_empty";
})(ENUM_CLIP = exports.ENUM_CLIP || (exports.ENUM_CLIP = {}));
exports.ENUM_RES = ([
    { content: cc.Prefab, path: 'prefab', type: 'prefab', ratio: 0.3 },
    { content: cc.AudioClip, path: 'audio', type: 'audio', ratio: 0.3 },
    { content: cc.SpriteFrame, path: 'sprite', type: 'sprite', ratio: 0.2 },
    { content: cc.JsonAsset, path: 'json', type: 'json', ratio: 0.2 }
]);

cc._RF.pop();